A downloadable game for Windows, macOS, and Linux

You control a little wisp which can only traverse lighted surfaces

A/D  to move. Space to jump.

A game by Planschi



This game is made in 6 days for the #BrackeysGameJam


>>>Unfortunately I can't test the Mac and Linux build !!!<<<

>>>>Intended: you clip through the floor if you are in the shadow<<<<

CHEATS for accessability:

-if something goes wrong or you cant get further you can teleport to the next levels by pressing:

"1"->level 1

"2-">level2

"3"->level 3

-to reset game: "r"

ChangeLog:

-changed Cover image

- fixed bug: changed Trigger PhysicLayer because it didnt react on player entering to  reset on death  

-edited this Description on 09.01.18@11:58

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorPlanschi
GenrePlatformer
Tagsbrackeysgamejam, Ghosts, Low-poly, Non violent

Download

Download
Wisp_win.zip 20 MB
Download
Wisp_mac.app.zip 20 MB
Download
Wisp_linux.zip 19 MB

Comments

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I played the windows distribuition and it works well. I liked the mistery and the gameplay proposal. 

It's noticeable the lag on the input, but this is resolved by changing the resolution so it might be a minor problem as performance.

Thank you for the feedback ! I will check the performance after the Gamejam ratings. Then I´m allowed to change not only bugs. Perhabs I can do something about it!

Can you make a mac version of this?

I made a Mac and Linux version now. But I can't test  them and hope they are working !!

Would be awesome if you give feedback! 

Sorry for the wait. I tried the mac version. It seems to work fine. It seems to lag a little, but I don't think it's a problem with the game; for some reason, my computer will lag on some games even when they have simple graphics and nearly everything that would cause it to run slow is taken care of. 

As for game feedback, it wasn't what I was expecting to say the least. Based on the pictures, I thought it was going to be about floating and that the gameplay would be slow. The mechanic of light being the platform was pretty interesting and has a lot of potential (I was expecting for the game to reset if I touched darkness); how did you manage to program that?

By the way, are there multiple ending? I was wondering because I was unable to reach the ledge where you first see the butterflies.

Hi ! Sorry that it wasn´t what you expected ! There are no multiple endings sry. But perhabs i will develop it further after the gamejam ratings!

I programmed  it completely with raycast and distance calculations. I had no time to use some complex solution because the game is  a gamejam entrie.